I was the principal 3D artist for the mechs on an unreleased game. I created the high poly models for these mechs based on concepts by Anthony Palacios (https://www.artstation.com/apal), as well as creating the concept and model for the Heavy Mecha's grenade launcher. Renders were done in Unreal and ZBrush. All these works were part of a team effort, and would not have been possible without the hard work of all the artists involved: Giulliano Fazzini (responsable for the heavy mech low poly, textures, and bake), Jordan Trepanier, Kyr Dunkenoff, Jeffery Bernatchez.